
In September of 2010, The Rising Tide game was in its infancy. After several iterations and multiple brainstorming sessions over about 45 days, in early October we settled in on our idea. The Rising Tide is a first person controlled, single player-political strategy game where the player takes on the role of the leader of a small island nation in Oceania.
The Rising Tide allows players to experience the effects of climate change, be it isolation, diaspora, eco-migration or economic uncertainty. They are given opportunities to problem-solve and provide ideas for tackling larger global issues. The community and leaderboard element of the game is designed to collate players’ ideas surrounding climate change and provide a space for dialog outside of gameplay.
October-December - Accomplishments:
- Gameplay Strategy
- Level/World outline
- Challenges and Prompts (still working on actual prompts)
- Rough Environment Development
- Required Asset List Development

